Warlord has an interesting mechanic, and might work, but currently is way too OP. Comment by DillWillCat on T13:45:58-06:00īattlecry: If your opponent has The Coin take it and give them Store CreditĪnything but the banana. I like Zon'Ozz I think it could encourage all sorts of clever combos and ideas for decks around it. Could work in a Silence deck, though (I'm just playing with a Silence Priest right now which is proving great fun!). Could be worth the gamble, particularly for Rogue, but I'm not sure it would be consistent enough to be called broken.Įranikus certainly seems risky. Merchant would be great if you can play it on turn 1 and you don't have the coin but how often will that happen? Most of the time you will probably end up wtih a pretty worthless 1 drop in your deck. If you are playing a Reno or Handlock deck you may actually want to be taking extra damage per round as it gets you to your molten giants that much more quickly! I originally dismissed Dark Iron Corruptor as being too expensive (when you factor the extra 2 mana to remove the Cursed! card) but you also have to factor in that the opponent also has to lose that mana or suffer the same fate). comes to mind as something that would be fun to toy with in a spell damage deck. But a 1/1 is incredibly weak even if it can copy Battlecries. Warlord Zon'ozz - Not bad value for the mana cost, that much is true.In addition, it also makes it easier for your opponent to utilize the benefits before killing it with BGH. If you play this any later than turn five you really risk getting severely punished by some of the more expensive minions with high attack. With the amount of salt in the Hearthstone community regarding RNG, it's to be expected though. Really can't see this happening, the second player getting a Coin is just too important to the balance of Hearthstone. The only way we can see this exchange being favorable is if you're playing a hyper-aggressive deck that ignores the extra damage it causes in favor of making the opponent choose between slowing damage from hand or dealing with the threat on the board. Needless to say that's not really worth the expense even if it has synergy with. However, you'll need to spend an extra two mana to stop the effect which really makes this cost five mana total. At face value it doesn't seem so bad: three mana for the same body as, but you only take two damage and that's on the next turn. Dark Iron Corruptor - For reference, is the card that this adds to your hand.Looking for sources? You can find them here. You can share your creations below in our comments or over on the subreddit. So check out some of the ones below and give the system a shot. And thanks to the awesome Hearthcards website, it's easy for anyone to create a high quality render of their card. If you love Hearthstone and game design, you've come to the right place!Įach week the Top 5 are gathered up and sent on over to the main Hearthstone subreddit for a much larger audience to see. We're home to a growing community and weekly card design competitions.
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